Post
by Snowy » Fri May 17, 2019 7:47 am
What he said, kinda. Around the map as you travel you will find (in each zone) items or characters marked with a white letter i in a circle. These give information on missions, side missions, weapons and addons, medals (sicario medals net you skill points, from 1-5 depending on how hard they are to lay your hands on) and resources. With side missions, convoys can be hard to do, but often stealing resource aircraft is a good way to boost up your various resources in order to unlock upgrades to your character/squad. Doing missions like radio defence and stronghold takedowns improve your support from the rebels and are great to do as well. Things like Spotting from the rebels are invaluable, while mortar strikes for example makes a great distraction, especially for hot exfiltrations.
Different weapons have different uses, for example the assault rifle you use if you are going for a balls out attack may not be what you would choose for a sneaky infiltration as the amount of noise it makes, even silenced, is likely to get you from Undetected to Hunted in short order.
My own preferred loadout goes something like this:
Assault Rifle: TAR-21
Chunter-cannon: MK249 (it is really compact but has a phenomenal rate of fire, and with some modding (grips, compensator etc) doesn't leap about all over the place when fired
Sniper rifles: MSR for general purpose sniping, it is one of the best all round sniper rifles. Also bag the HTI or one of the other .50 cal sniper rifles for when you want to slam targets who are in cover, two-shot helicopters and enemy light vehicles or snipe at extreme range.
SMG: I love the P90, my co-op buddy loves the Skorpion. You won't go far wrong with either.
Shotguns: I don't tend to use them
Pistol: FN Five seven: Packs the hardest punch of the silenced pistols, and a silenced pistol is a great choice to conduct close quarter infiltrations as it gives you the lowest chance of being heard.
For each weapon, there are numerous optional upgrades that change their handling characteristics, you don't need them all, but would recommend some:
Get the extended mag and underslung grenade launcher for your Assault Rifle of choice.
Grip and compensator for your LMG
A decent sniper scope is essential, look for a 5.0 magnification. I also like things like long barrel to increase range, but it is down to how you play.
High cap mag and a decent reflex sight for your SMG.
Don't look on this as a ballache btw, look at it as a mission instead. You get to look around different areas of the map, do some sneaky infiltration of enemy bases etc to get them, so spending a few hours getting tooled up can be a whole heap of fun. Look to unlock your parachute early on, then fly nice and high till you are above where your weapon/addon is and do a halo jump - plummet right down to the base and pop your chute when you are right on your target. Some bases will be really hard to sneak into, and doing this often lets you get to the weapon case quickly. Once you have it, you have it, even if you don't make it out alive.
Finally difficulty - I like to play it at the hardest settings, with the 'indicative cloud' that shows enemy volumes on the map turned off. I do let myself mark up the enemy, as without those markers it can get nigh on impossible. Have a play and find the settings that make the game the best experience for you.
RCHD wrote:Snowy is my favourite. He's a metal God.
08/10/2003 - 17/08/2018
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