That's not a quick solution, though. Speaking from experience, simply upping the size of a development team does not typically increase development speed for maybe 2 years. And especially if you're changing the engine, which is what everything else is built upon. We've had new developers who have gone and changed base code of our product without understanding the implications of that, which then breaks all sorts of things in ways both overt and hidden (until some horrible later point). The value of experience and learning the quirks of a particular bit of software cannot be overstated. I dread to think what sort of unholy traps the Creation engine has hidden in its depths, given its age and that it's been cobbled together like Frankenstein's monster.
Starfield has a release date
Re: Starfield has a release date
Re: Starfield has a release date
They're going to have to make the jump sooner or later. It's only going to get worse for them for future releases if they offer up subpar games that are massively surpassed by other titles that take advantage of more modern engines.
Unreal is a pretty big industry standard. I'm sure it wouldn't take them years to adapt to it if they started their next project on it.
Unreal is a pretty big industry standard. I'm sure it wouldn't take them years to adapt to it if they started their next project on it.
Re: Starfield has a release date
The original Gamebryo engine was apparently very modular, so I never worked out why they couldn't just focus on redeveloping new elements one at a time. But instead they went down the path of just advancing the engine as a whole and relaunching it as Creation.
To be fair Skyrim/FO4 did have key improvements in every area (apart from lighting maybe) compared to Oblivion as a result. Plus, the physics and tracking of entities is genuinely impressive. There's a huge amount of interconnectivity going on underneath the bonnet. It's why it just isn't that simple for them to start using UE, I don't even know if it's remotely suited to stuff like TES. We'd potentially be talking about an entirely different design philosophy for a huge team who are all deeply embedded in their in-house engine.
It's possible they took a wrong turn after Skyrim/FO4. They could have perhaps put more effort into (or delegated) FO '76 using Creation while starting a new engine from scratch for future games, although this might have required a new team of developers to be brought on board. They would have needed the right people with the right skills to hit the ground running.
The problem is, they're sort of operating inside their own bubble. It's no easy thing to burst it.
To be fair Skyrim/FO4 did have key improvements in every area (apart from lighting maybe) compared to Oblivion as a result. Plus, the physics and tracking of entities is genuinely impressive. There's a huge amount of interconnectivity going on underneath the bonnet. It's why it just isn't that simple for them to start using UE, I don't even know if it's remotely suited to stuff like TES. We'd potentially be talking about an entirely different design philosophy for a huge team who are all deeply embedded in their in-house engine.
It's possible they took a wrong turn after Skyrim/FO4. They could have perhaps put more effort into (or delegated) FO '76 using Creation while starting a new engine from scratch for future games, although this might have required a new team of developers to be brought on board. They would have needed the right people with the right skills to hit the ground running.
The problem is, they're sort of operating inside their own bubble. It's no easy thing to burst it.
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Re: Starfield has a release date
What does Oblivion Online use? I'm pretty sure it's a completely different engine.
Re: Starfield has a release date
Elder Scrolls Online? Yeah, different engine which has none of the physics or object tracking that Creation has.
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Re: Starfield has a release date
That's the one. I suppose we could give Bethesda the benefit of the doubt and that ES6 might be a new engine.
Could you imagine the clusterfuck that would be on release
![Laughing :lol:](./images/smilies/icon_lol.gif)
Re: Starfield has a release date
I think there's a close to zero chance that ES6 won't be using the Creation engine in some incarnation tbh.
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