Half-Life: Alyx [VR] - 23rd of March

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Lee
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Half-Life: Alyx [VR] - 23rd of March

Post by Lee » Tue Nov 19, 2019 1:11 am

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Re: Steam News & Updates

Post by Alan » Tue Nov 19, 2019 2:20 am

:lol:
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Half-Life: Alyx (Had to be VR)

Post by DjchunKfunK » Tue Nov 19, 2019 11:41 am

I think this deserves it's own thread.




Eurogamer make a good case for why VR makes sense for the next Half-Life game.

https://www.eurogamer.net/articles/2019 ... e-to-be-vr


The thing is the name makes it sound more like an experience than a full game.

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Re: Steam News & Updates

Post by Achtung Englander » Tue Nov 19, 2019 12:56 pm

Oh right Valve think they can force arm people to use their VR solution because its Half Life - as they did with Steam, but unlike Steam, which was free to download and install, a VR set will set you back several hundred pounds

.......nah
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Re: Steam News & Updates

Post by Drarok » Tue Nov 19, 2019 1:04 pm

Achtung Englander wrote:
Tue Nov 19, 2019 12:56 pm
Oh right Valve think they can force arm people to use their VR solution
What are arm people?!
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Re: Steam News & Updates

Post by Sly Boots » Tue Nov 19, 2019 1:18 pm

:lol:

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Re: Steam News & Updates

Post by Achtung Englander » Tue Nov 19, 2019 2:08 pm

people with arms...duh !
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Re: Half-Life: Alyx (Had to be VR)

Post by Animalmother » Tue Nov 19, 2019 2:26 pm

Does Valve think everyone is going to rush out and get a VR headset for this?

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Re: Half-Life: Alyx (Had to be VR)

Post by Wrathbone » Tue Nov 19, 2019 3:25 pm

I've already got a VR headset and I'm not particularly bothered for a Half-Life VR game. They've missed the boat.

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Re: Half-Life: Alyx (Had to be VR)

Post by Raid » Tue Nov 19, 2019 5:20 pm

Likewise. Half Life hasn't been relevant for over a decade (Episode 2 came out in 2007), and Alyx was never all that interesting a character to begin with, so I can't say I'm too interested.

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Re: Half-Life: Alyx (Had to be VR)

Post by Snowy » Tue Nov 19, 2019 5:22 pm

I am not that fussed at the news and I own a Rift...
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Re: Half-Life: Alyx (Had to be VR)

Post by Lee » Tue Nov 19, 2019 8:57 pm

Curious to see it but thinking it might be some sort of mini games and a disaster in waiting, like Artifact.

Just finish HL2 Episode 3 and end the saga. Don't need spin offs in the universe anymore.
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Re: Half-Life: Alyx (Had to be VR)

Post by DjchunKfunK » Tue Nov 19, 2019 9:28 pm

Apparently it is a full game.
Alyx was never all that interesting a character to begin with, so I can't say I'm too interested.
I think at the time she was great and they fleshed her out a bit more in the episodes, fps games didn't really have characters that would interact with you in the same way. I do think they would need to do more with her now but I'm sure they will.

I think a fair bit of revisionist history goes on with Half-Life 2 where people forget about the things it bought to the genre/games as they are so ubiquitous now. I see people also denigrate the physics stuff a fair bit.

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Re: Half-Life: Alyx (Had to be VR)

Post by Maturin » Tue Nov 19, 2019 10:18 pm

DjchunKfunK wrote:
Tue Nov 19, 2019 9:28 pm
I think a fair bit of revisionist history goes on with Half-Life 2 where people forget about the things it bought to the genre/games as they are so ubiquitous now. I see people also denigrate the physics stuff a fair bit.
Likewise, I think some people forget how much criticism HL2 got on gaming forums back in 2004 when it was released. I still remember that thread on PCGF quite clearly; a lot of us were basically saying the gunplay was a letdown and the enemy AI was a major step backwards from the marines you faced in HL1, etc.

I clearly recall it getting a mixed response (from gamers) back then, so I wouldn't personally say there's any revisionism going on.

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Re: Half-Life: Alyx (Had to be VR)

Post by Rossell » Wed Nov 20, 2019 8:21 am

Personally I'm going to reserve judgement until I see it. However the VR thing erks me, just hope it can be played without it.

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