Final Fantasy VII Rebirth [PS5] - Winter 2023
Re: Final Fantasy VII Remake [PS4] - April 10th
The only real issue I have with the combat is that even if you know the weaknesses ahead of time, you're forced down the path of exploiting them to get staggers and do more damage unless you want the fight to drag out. I've had fights with tougher basic enemies that took five plus minutes just because I didn't have the right element on my attack damage and they were too quick for the spell to hit them half the time. It sucks the variety out of the combat a little when you're pushed down the same path every time.
Life has become a fair bit easier now that I have a second Elemental Materia though. As soon as I see enemy types in an area change I just put their weak element onto Cloud and Tifa and blitz through most fights now.
Life has become a fair bit easier now that I have a second Elemental Materia though. As soon as I see enemy types in an area change I just put their weak element onto Cloud and Tifa and blitz through most fights now.
Re: Final Fantasy VII Remake [PS4] - April 10th
Just rescued Aerith from the Shinra building lab and back to loving it again. The whole Shinra building infiltration has been the perfect balance of combat and expanded story so far.
Re: Final Fantasy VII Remake [PS4] - April 10th
Okay. So I'm finished at roughly 40-45 hours and my feelings about that last hour are really conflicted with how much overall I enjoyed the game. Spoilers for the ending and new plot points:
Spoiler
So yeah, mixed feelings about all the changes they felt they needed to make. I really did not like that huge narrative sidestep. I hope that the feedback they get from this makes them stay more faithful to the original for the later chapters, because they absolutely nailed so much about this game. Hopefully it isn't five years between installments to find out.Re: Final Fantasy VII Remake [PS4] - April 10th
Very much agree with those comments.
Spoiler
Re: Final Fantasy VII Remake [PS4] - April 10th
Spoiler
I don't think that Nomura and his team are good writers at all. As soon as they take strides away from the source material it turns into fan-fic territory.Incidentally, I'm replaying the original now just to see the story through. I'm five hours in and I'm just about to do the Motorball boss to leave Midgar. That took 50 hours in the Remake.
It is remarkable though to see exactly how many lines of dialogue, even from inconsequential NPCs, that they preserved and fleshed out in the remake. The area layouts are so well realised too compared with the original background artwork versions.
Re: Final Fantasy VII Remake [PS4] - April 10th
So it's taken me a while, but I've finally finished the Remake too. As a whole I thoroughly enjoyed it; the combat system is excellent for the most part, with one or two niggles, and the environments, character designs and music are phenomenally good.
I have only a few minor gripes with the gameplay, and that's mostly to do with how slowly your non-active characters charge their ATB gauge when you're letting them do their own thing. I know the developers want you to experience all of the four playstyles, and I do enjoy how they've made each character feel fairly unique, but just once in a while I want Aerith to be able to heal people without me switching to her and firing off a few magic bolts. Even casting haste doesn't fix the issue. There's also the problem that it can feel a little too busy at times, especially in the penultimate fight that I'll go into in the spoiler section, but it meant that I frequently ended up frustrated by having my hard-earned magic casts interrupted (meaning you lose the ATB charge and MP for that cast) by an attack I couldn't see starting as it was off screen.
Big story spoilery stuff:
I have only a few minor gripes with the gameplay, and that's mostly to do with how slowly your non-active characters charge their ATB gauge when you're letting them do their own thing. I know the developers want you to experience all of the four playstyles, and I do enjoy how they've made each character feel fairly unique, but just once in a while I want Aerith to be able to heal people without me switching to her and firing off a few magic bolts. Even casting haste doesn't fix the issue. There's also the problem that it can feel a little too busy at times, especially in the penultimate fight that I'll go into in the spoiler section, but it meant that I frequently ended up frustrated by having my hard-earned magic casts interrupted (meaning you lose the ATB charge and MP for that cast) by an attack I couldn't see starting as it was off screen.
Big story spoilery stuff:
Spoiler
So yeah, it's a mixed bag. I wouldn't say I'd not recommend it as I absolutely would, it's just that I'd feel the need to say there are caveats that I can't tell you about without spoiling parts of it.Re: Final Fantasy VII Remake [PS4] - April 10th
Square Enix hosted a 25th Anniversary of FFVII stream last night, finally getting around to giving us a release window for episode 2 of the remake (which is now confirmed as being in 3 parts). It's arriving next winter.
It also looks like it's going to be PS5 only, which while not surprising is definitely disappointing. I'm basically not going to be able to play it now, as I have no interest in getting another Sony console at the moment (the PS4 I played part one on was shared between my former housemate, and I left it with her when I moved as I never played anything else on it). The other issue is that there'll have been three and a half years between episodes 1 and 2, and if there's the same break between 2 and 3, does that mean I'd have to buy a PS6 to play the finale?
There was other stuff announced too, like a remake of Crisis Core, which I have zero opinion on but it seems to be a big deal. That's coming this winter.
It also looks like it's going to be PS5 only, which while not surprising is definitely disappointing. I'm basically not going to be able to play it now, as I have no interest in getting another Sony console at the moment (the PS4 I played part one on was shared between my former housemate, and I left it with her when I moved as I never played anything else on it). The other issue is that there'll have been three and a half years between episodes 1 and 2, and if there's the same break between 2 and 3, does that mean I'd have to buy a PS6 to play the finale?
There was other stuff announced too, like a remake of Crisis Core, which I have zero opinion on but it seems to be a big deal. That's coming this winter.
Re: Final Fantasy VII Remake [PS4] - April 10th
Seems like they're going all in on changing the story then. I really don't want them to do that, the quality of the changes they made on Remake were very poor. The fleshed out stuff that built on existing characters was fairly good, but the total overhaul of parts turned it into a gimmicky anime power fantasy and totally ruined the entire feel of the original plot.
I've wanted a proper remake for so many years and they've dropped the ball on it.
I've wanted a proper remake for so many years and they've dropped the ball on it.
Re: Final Fantasy VII Rebirth [PS5] - Winter 2023
There was a new trailer published a few days back. It looks just as stunning as expected.
Eurogamer have had a go.
They're suggesting that it's now an open-world game, rather than small locations connected by the world map, which seems like a reasonable change so long as it doesn't fall into the many, many pitfalls that plague that style of game. They're expanding the materia system, and characters all seem to have combination attacks. All of this seems positive.
I think I'm actually more interested in this having played the original since the first part came out. I just didn't think much of Final Fantasy 7, and playing it in 2023 showed how much a remake was needed. Still, one of the few things in FF7 that still stood up was the story, and given how the first episode ends it's clear they're wanting to update the one thing that didn't need it.
I just hope there's a PC version soon after the PS5 release. I don't own a Sony console any more so I won't get to play it at launch.
Eurogamer have had a go.
They're suggesting that it's now an open-world game, rather than small locations connected by the world map, which seems like a reasonable change so long as it doesn't fall into the many, many pitfalls that plague that style of game. They're expanding the materia system, and characters all seem to have combination attacks. All of this seems positive.
I think I'm actually more interested in this having played the original since the first part came out. I just didn't think much of Final Fantasy 7, and playing it in 2023 showed how much a remake was needed. Still, one of the few things in FF7 that still stood up was the story, and given how the first episode ends it's clear they're wanting to update the one thing that didn't need it.
I just hope there's a PC version soon after the PS5 release. I don't own a Sony console any more so I won't get to play it at launch.