Advanced Heroquest: Quest II: The Tomb of Dragomir - Completed

Exciting adventures IRL.
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Mantis
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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Mantis » Sun Aug 26, 2018 12:20 pm

Maturin wrote:
Sun Aug 26, 2018 8:55 am
Bellis and Gamrolin, feel free to think up a name for your henchmen and add them to their character sheets:
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You will be in charge of keeping them updated during the quest, along side your hero character sheet.

The halberd attacks diagonally by the way.
No worries, I'll keep an eye on Derrick and make sure he stays out of trouble.

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Tichinde
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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Tichinde » Sun Aug 26, 2018 1:39 pm

I believe Angron is ready to throw fire, and apologetically heal.
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Spells:
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FIRE OF JUDGEMENT
Component: Amethyst Dust
The Wizard concentrates, agitating the air with the power of mind over matter, until it bursts into brilliant flame! Place a fireball template anywhere within 12 squares of the caster within his line of sight. Any models, friendly or enemy, which fall under the fireball template are hit, suffering 5 damage dice of injury.

FORTITUDE
Component: Corundum Globe
Using the power of mind over body, the Wizard heals the wounds of himself or any one recipient, restoring all Wounds to maximum. The recipient must be the only model in the Wizard's Death Zone at the time of casting.

SOUL STEEL
Component: Suspension of Amaranth
With this spell, the Wizard or a recipient within 6 spaces is revitalized with the resilience of the Amaranth, adding +1 to Toughness until the next exploration turn.

ALTER ALLEGIANCE
Component: Sheet of Expensive Parchment
The Wizard tears the parchment in two. Combat seems to cease for a moment, then resumes as if nothing has happened. The Wizard may choose 1d12 enemy models within 6 squares. Each must make an Intelligence test. If the test is failed, the model changes sides; it is now controlled by the Wizard. This lasts until the end of the next exploration turn, then the model runs away.
"Religion, shit it" - Stephen Fry

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Sly Boots
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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Sly Boots » Sun Aug 26, 2018 1:47 pm

The death spells sound a lot like my fire spells from the last quest... :-k

The allegiance one sounds potentially hilarious, though.

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Maturin
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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Maturin » Sun Aug 26, 2018 2:10 pm

So, to gather the character sheets together:

Bellis Stormmail:
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Gamrolin Trollbreaker:
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Legs O'Glass:
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Angron the Black:
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Derrick AKA "The Slayer":
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Man-At-Arms:
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Nice work guys! :D

I'll setup the dungeon shortly..
Last edited by Maturin on Wed Aug 29, 2018 8:55 pm, edited 3 times in total.

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Maturin
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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Maturin » Sun Aug 26, 2018 2:15 pm

A special note for our two dwarf warriors.

Due to your expertise in mining and mechanics, you have a +2 bonus to all rolls for spotting and disarming traps. Traps can occur in treasure chests, or simply stepping into new areas..

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Maturin
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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Maturin » Sun Aug 26, 2018 3:07 pm

After a long journey to the skaven-infested lands surrounding the fort of DoomGuard, you rest for the night in a derelict outhouse. The following morning, before sunrise, you ready yourselves and sneak towards the fort ruins. Gamrolin spots the lower entrance to the dungeons, and you make your way carefully inside...

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(The two slim bits represent unknown passageway)

Since Bellis was the leader last time, can the 3 other heroes please roll a D20 to determine the leader. Once that is decided, you may choose which of the 6 bottom squares (including the 4 on the staircase) to place your heroes and henchmen.

Bear in mind a henchman can only move with their hero, so if Bellis placed himself at the top and his henchman at the bottom, his henchman wouldn't be able to move until the next turn (unless others got out of the way first).
Last edited by Maturin on Sun Aug 26, 2018 3:12 pm, edited 2 times in total.

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Sly Boots
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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Sly Boots » Sun Aug 26, 2018 3:09 pm

17!

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Stormbringer
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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Stormbringer » Sun Aug 26, 2018 3:11 pm

3.
My fire is more than can be made with forests,
My state more base than are the basest valleys;
I wish no evenings more to see, each evening;
Shamed, I hate myself in sight of mountains,
And stop mine ears, lest I grow mad with music.

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Mantis
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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Mantis » Sun Aug 26, 2018 3:21 pm

I know you said only the other three, but I was curious to see how I'd have fared if I ran for party leader again so I did the dice roll anyway.
Spoiler
Roll(1d20)+0:
1,+0
Total:1

It's going to be one of those games I think. ¬_¬

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Maturin
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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Maturin » Sun Aug 26, 2018 3:22 pm

Bellis fumbles the leader roll and slips down the stairs, losing 2 wounds.

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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Sly Boots » Sun Aug 26, 2018 3:23 pm

Critical fail :o

*Bellis fumbles the dice, tripping over his bootlaces as he bends to retrieve it*

:lol:

Edit: Maturin got there first :lol:

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Mantis
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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Mantis » Sun Aug 26, 2018 3:23 pm

Good job I bought that potion.

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Maturin
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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Maturin » Sun Aug 26, 2018 3:23 pm

Not sure if Tichinde is quite as regular as us 4 in terms of being able to pop on regularly during the day, so it's possible this might end up being more of an evening thing. But I've got everything ready now.

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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Sly Boots » Sun Aug 26, 2018 3:25 pm

Sounds good. I'll basically be around until late tonight in some capacity (either on my desktop till dinnertime, or in front of the TV on my netbook, critically losing the ability to type z or x).

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Maturin
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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Maturin » Sun Aug 26, 2018 3:27 pm

Yeah, I'm usually around till 11pm-ish. got nothing major planned for weeks now so there's no rush to blast through it.

By the way, say hello to your avatars:
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Colour-coded henchmen. 8-)

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