The return of the D&D campaign: This time it's potatoes
Re: The return of the D&D campaign: This time it's potatoes
Sounds like it could be a laugh to treat it as a sort of one shot epilogue kind of thing. Obviously we will survive it by making pacts with beings from other dimensions.
Re: The return of the D&D campaign: This time it's potatoes
I suspect that the way things are going, we're going to get banished to this Tomb of Horrors rather than it being voluntary. 

Re: The return of the D&D campaign: This time it's potatoes
Imagine how different this campaign would end if we'd just gone into Abarax's lair guns blazing and killed him for the horn.
Nobody was keen for a fight though and we seemed to have run out of other ideas.
Nobody was keen for a fight though and we seemed to have run out of other ideas.

Re: The return of the D&D campaign: This time it's potatoes
I'm usually quite keen for a fight, but I think the odds were just too far outside of our favour in the lair. I don't think we were introduced to every enemy token there but there were four or five from memory, and we would have been starting with me being charmed.
Re: The return of the D&D campaign: This time it's potatoes
I reckon you had a shot, although being charmed wouldn’t have helped. It’s essentially impossible to properly balance any encounter now due to the crazy amount of powerful artefacts you’ve got.
The challenge rating (CR) system which helps calculate roughly how dangerous a fight will be is now drastically below what you’re capable of. I think in the next campaign I’ll have to be more sparing with doling out powerful treasures, but for our first campaign I’ve enjoyed throwing legendary items your direction to see what you can do with them. The answer is that even after including a pit fiend and a couple of other devils which set the CR rating to “deadly”, I was convinced that you’d breeze past it so I chucked in a bunch more devils so that the lair of one of the lords of hell actually felt remotely threatening.

Re: The return of the D&D campaign: This time it's potatoes
I just saw how many devils were in the room, remembered how hard the fight was at the Unmansionable, and bricked it a bit
We're a strong group, but throw in some dominate or charm (such as with that succubus) and it seems like we can quickly find ourselves screwed. And Charr being charmed was the decider really. I didn't want Slythe's last appearance in the campaign being disintegrated by a teammate

We're a strong group, but throw in some dominate or charm (such as with that succubus) and it seems like we can quickly find ourselves screwed. And Charr being charmed was the decider really. I didn't want Slythe's last appearance in the campaign being disintegrated by a teammate

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Re: The return of the D&D campaign: This time it's potatoes
Yeah, that's the problem. I think we could all do catastrophic damage to one another at this point, it's one of the reasons I took the mind fortress spell in an effort to resist control effects (I really ought to have cast it beforehand) . I seem to remember having an above average number of hitpoints for a caster, but even I could be instantly killed by a level 8 or 9 disintegrate.
Re: The return of the D&D campaign: This time it's potatoes
Even at level 17 I only have 105 hit points. I think even a basic level 6 disintegrate could come pretty close to taking me out. Or knock 6 off me and I could immediately be power word killed.
Our damage output is limited quite dramatically once we get our main nuke abilities off, if there's much standing after that then the fights become significantly harder. So throwing more enemies into a fight is definitely our weakness, particularly if they have lots of health to soak up blows. Only having one consistent high damage physical character definitely makes longer fights harder, especially when Raid and I are struggling to get past enemy spell saves.
Obviously level 9 spells are going to change everything now though.
Our damage output is limited quite dramatically once we get our main nuke abilities off, if there's much standing after that then the fights become significantly harder. So throwing more enemies into a fight is definitely our weakness, particularly if they have lots of health to soak up blows. Only having one consistent high damage physical character definitely makes longer fights harder, especially when Raid and I are struggling to get past enemy spell saves.
Obviously level 9 spells are going to change everything now though.

Re: The return of the D&D campaign: This time it's potatoes
When we first started I did take a lot of AoE spells, but I've been swapping then out for higher damage single target ones because I found them very difficult to use with three friendlies to avoid.
I now have four casts of disintegrate through spell slots, though I think I could buy an additional one with sorcery points. That's probably an average of 350 damage if they all hit, but obviously that means I don't get to use any of the other fun level 6-9 stuff.
I now have four casts of disintegrate through spell slots, though I think I could buy an additional one with sorcery points. That's probably an average of 350 damage if they all hit, but obviously that means I don't get to use any of the other fun level 6-9 stuff.
Re: The return of the D&D campaign: This time it's potatoes
How are we for thursday evening?
Re: The return of the D&D campaign: This time it's potatoes
All good here.
Re: The return of the D&D campaign: This time it's potatoes
Fine for me chaps 

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Re: The return of the D&D campaign: This time it's potatoes
Everyone good for tomorrow?
Re: The return of the D&D campaign: This time it's potatoes
Yup!
I have a Youtube channel now! https://www.youtube.com/channel/UC6kVsr ... Q/featured