Advanced Heroquest: Quest II: The Tomb of Dragomir - Completed

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Sly Boots
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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Sly Boots » Mon Aug 27, 2018 10:28 am

Maturin wrote:
Mon Aug 27, 2018 10:27 am
Actually, you could throw Angron's dagger right now while the path is clear?
Yeah, let's do that first. If you tell me what to roll I'll do it as Tich is laying flooring now.

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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Maturin » Mon Aug 27, 2018 10:30 am

Angron is exactly in range - 3 squares.

Pleas roll a D12.

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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Sly Boots » Mon Aug 27, 2018 10:32 am

Maturin wrote:
Mon Aug 27, 2018 10:30 am
Angron is exactly in range - 3 squares.

Pleas roll a D12.
12! :o

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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Maturin » Mon Aug 27, 2018 10:33 am

Critical hit. The target's toughness is halved!

Please roll 2 x D12 for damage.

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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Sly Boots » Mon Aug 27, 2018 10:34 am

Maturin wrote:
Mon Aug 27, 2018 10:33 am
Critical hit. The target's toughness is halved!

Please roll 2 x D12 for damage.
8 and 8.

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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Stormbringer » Mon Aug 27, 2018 10:35 am

Maturin wrote:
Mon Aug 27, 2018 10:33 am
Critical hit. The target's toughness is halved!
Is that in the rules?
Between tedium and fright
Such is the song of the nether world
The hissing of rats
And the jarring chants of angels

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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Maturin » Mon Aug 27, 2018 10:35 am

Blimey, 2 wounds taken off the Skaven Champion by the wizard's dagger skills!

He now has 1 wound remaining.

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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Maturin » Mon Aug 27, 2018 10:36 am

Stormbringer wrote:
Mon Aug 27, 2018 10:35 am
Maturin wrote:
Mon Aug 27, 2018 10:33 am
Critical hit. The target's toughness is halved!
Is that in the rules?
Yep. Page 21, under critical hits...

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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Stormbringer » Mon Aug 27, 2018 10:36 am

Can my henchman reach the Skaven without me needing to fire my crossbow?
Between tedium and fright
Such is the song of the nether world
The hissing of rats
And the jarring chants of angels

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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Sly Boots » Mon Aug 27, 2018 10:37 am

Maturin wrote:
Mon Aug 27, 2018 10:35 am
Blimey, 2 wounds taken off the Skaven Champion by the wizard's dagger skills!

He now has 1 wound remaining.
Damn, not sure the wizard even needs those spells :lol:

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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Sly Boots » Mon Aug 27, 2018 10:39 am

Stormbringer wrote:
Mon Aug 27, 2018 10:36 am
Can my henchman reach the Skaven without me needing to fire my crossbow?
Should be able to if you send him over to the tile next to Angron?

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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Maturin » Mon Aug 27, 2018 10:39 am

Stormbringer wrote:
Mon Aug 27, 2018 10:36 am
Can my henchman reach the Skaven without me needing to fire my crossbow?
Yes, the henchman can take one step into the space here and attack:
Spoiler
Image

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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Sly Boots » Mon Aug 27, 2018 10:40 am

Maturin wrote:
Mon Aug 27, 2018 10:39 am
Stormbringer wrote:
Mon Aug 27, 2018 10:36 am
Can my henchman reach the Skaven without me needing to fire my crossbow?
Yes, the henchman can take one step into the space here and attack:
Spoiler
Image
Oh, can they hit every square around them, then? I thought they only attacked on a diagonal but maybe misread that too...

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Maturin
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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Maturin » Mon Aug 27, 2018 10:42 am

Oh yes, halberds and spears just give you the option to hit diagonally if you choose to do so. Also, you have additional death zones diagonally too - to trap enemies in.

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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Maturin » Mon Aug 27, 2018 10:52 am

So shall I stick the henchmen in there and attack? Gamrolin will be able to use his crossbow afterwards if needs be; I'll treat the two friendly units in front as adjacent to him.

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