Very minor side-quest spoiler ahead:
Cyberpunk 2077 [PC, PS4, XBone] - out September 17 2020
Re: Cyberpunk 2077 [PC, PS4, XBone] - out September 17 2020
On my recent playthrough I used mods that basically ripped any danger out of the game, gave you masses of perk points etc (hadn't realised how easy they would make it). None of that this time around, playing it properly.
Very minor side-quest spoiler ahead:
Very minor side-quest spoiler ahead:
Spoiler
Incidentally, get the Ken Block weaponised car that Animal links further up this page, it is fucking awesome.08/10/2003 - 17/08/2018RCHD wrote:Snowy is my favourite. He's a metal God.
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Re: Cyberpunk 2077 [PC, PS4, XBone] - out September 17 2020
I'm really enjoying my 2nd playthrough after the new update. I went from level 10 to 17 after just a few hours (compared to the glacial progression in Starfield...). Just completed the introduction missions with Panam in the desert, good fun and I got a sweet motorbike out of it.
Not to harp on about Starfield, but Cyberpunk's companions are so much better written, voice acted and actually likeable. I know it's a much more scripted game but it still feels better.
Not to harp on about Starfield, but Cyberpunk's companions are so much better written, voice acted and actually likeable. I know it's a much more scripted game but it still feels better.
Re: Cyberpunk 2077 [PC, PS4, XBone] - out September 17 2020
It's night and day, honestlyAnimalmother wrote: ↑Sun Oct 01, 2023 11:18 amNot to harp on about Starfield, but Cyberpunk's companions are so much better written, voice acted and actually likeable. I know it's a much more scripted game but it still feels better.
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Re: Cyberpunk 2077 [PC, PS4, XBone] - out September 17 2020
They have really transformed the game since launch. I know my new rig has added loads more evocative detail graphically, but it just feels so much more vibrant. Starfield felt like you were walking into rooms full of mannequins, while there are some crazy details in Cyberpunk. See someone playing a guitar? They are using the right frets for what they are playing. I was on the phone earlier today with the game just running, and found myself watching a dropout of some sort walk up, pick up a plastic cup off the ground and start scratching in the dirt with it, before moving on to a dumpster, and finally start eating the amassed, erm, stuff that he had scooped up. Little stuff but it adds atmosphere in spades.
08/10/2003 - 17/08/2018RCHD wrote:Snowy is my favourite. He's a metal God.
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Re: Cyberpunk 2077 [PC, PS4, XBone] - out September 17 2020
It's night and day, isn't it? As much as I've enjoyed Starfield, it's undeniably stuck in the past in terms of technology, game design and production quality, whereas Cyberpunk and BG3 are redefining what a modern RPG can be. Starfield is of course a sandbox, but that shouldn't be an excuse. I've been playing Cyberpunk this weekend and it's so much better across the board. Just cruising around on a bike doing gigs is pure joy.Animalmother wrote: ↑Sun Oct 01, 2023 11:18 amNot to harp on about Starfield, but Cyberpunk's companions are so much better written, voice acted and actually likeable. I know it's a much more scripted game but it still feels better.
My only complaint with the 2.0 update is that car handling with a mouse and keyboard is still a calamity. Bikes are fine because it's easy to see around you in first person, but with cars I find it impossible to drive in first person without accidentally mowing people down on every corner and in third person the camera controls are godawful.
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Re: Cyberpunk 2077 [PC, PS4, XBone] - out September 17 2020
Yeah they still haven't been able to fix the car handling on the Xbox either, it's ballhang. Even the NPC's have problems driving during scripted events.
I did a quick side mission yesterday where I was told to kill a guy who had just been released from prison. I was going to ignore it (as I must of in my first playthrough) but it evolved into something very different and strangely emotional. Better writing in an easily missable little mission than most games main plots.
Has anyone else discovered Brendan yet? Was he added with the update or always been in the game?
I did a quick side mission yesterday where I was told to kill a guy who had just been released from prison. I was going to ignore it (as I must of in my first playthrough) but it evolved into something very different and strangely emotional. Better writing in an easily missable little mission than most games main plots.
Has anyone else discovered Brendan yet? Was he added with the update or always been in the game?
Re: Cyberpunk 2077 [PC, PS4, XBone] - out September 17 2020
Do you mean the one that leads to the story of the guy who's having a TV show made about him (being vague to avoid spoilers)?
If so, yeah, he was in the game from the start.
If so, yeah, he was in the game from the start.
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Re: Cyberpunk 2077 [PC, PS4, XBone] - out September 17 2020
That's the one. I had to reload several times as it throws lots of dialogue options at you and it's very easy to quit the mission. It was a strange one.
How the hell did I miss Brendan on my previous playthrough? So much to this game!
Spoiler
Re: Cyberpunk 2077 [PC, PS4, XBone] - out September 17 2020
Brendan has always been there, yep,
Spoiler
If Edwin's being an Edwin does he call himself an Edwin?
Re: Cyberpunk 2077 [PC, PS4, XBone] - out September 17 2020
Brendan is actually now very important.
Since the latest patch, if you are starting a new game and select a particular line of dialogue with Johnny Swollenglands you can end up with permanent glitchy-cyberware vision as happened to me. It becomes permanent and man it is offputting. However, if this happens to you, go and do the first few Brendan quests (visit the vending machine, listen to the dialogue, pop home and pass 24 hours, go back and do the next step, rinse and repeat until you scare off the spray-paint guy and bingo! No more glitch-vision. CDPR are aware of it so am sure it will be fixed soon, but still a key mission if you get that particular bug!
Since the latest patch, if you are starting a new game and select a particular line of dialogue with Johnny Swollenglands you can end up with permanent glitchy-cyberware vision as happened to me. It becomes permanent and man it is offputting. However, if this happens to you, go and do the first few Brendan quests (visit the vending machine, listen to the dialogue, pop home and pass 24 hours, go back and do the next step, rinse and repeat until you scare off the spray-paint guy and bingo! No more glitch-vision. CDPR are aware of it so am sure it will be fixed soon, but still a key mission if you get that particular bug!
08/10/2003 - 17/08/2018RCHD wrote:Snowy is my favourite. He's a metal God.
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Re: Cyberpunk 2077 [PC, PS4, XBone] - out September 17 2020
I'm about half a dozen hours into Phantom Liberty, and have to say it's absolutely top-notch so far. CDPR have continued the same DLC ethos they showed with the likes of Blood & Wine for W3, great story, cool new region, nothing negative to say about it yet at all.
I read one article recommending that you finish the main story first, but I'll disagree with that. I launched into it as soon as I was able (I followed the Judy/Evelyn main story thread through first, and once that had reached a logical conclusion (there's more Judy stuff afterwards but not as consequential for the main story) the DLC opens up) and think it slots in excellently alongside the base game. It definitely feels like an accompaniment rather than an epilogue, so I'd recommend diving in as soon as you get the chance.
And, if you haven't yet bought Phantom Liberty and are just playing through the 2.0 base game content, I also recommend doing so!
I read one article recommending that you finish the main story first, but I'll disagree with that. I launched into it as soon as I was able (I followed the Judy/Evelyn main story thread through first, and once that had reached a logical conclusion (there's more Judy stuff afterwards but not as consequential for the main story) the DLC opens up) and think it slots in excellently alongside the base game. It definitely feels like an accompaniment rather than an epilogue, so I'd recommend diving in as soon as you get the chance.
And, if you haven't yet bought Phantom Liberty and are just playing through the 2.0 base game content, I also recommend doing so!
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Re: Cyberpunk 2077 [PC, PS4, XBone] - out September 17 2020
When is the best time to start Phantom Liberty? The Evelyn story arc has just concluded and I'm currently doing the parade float one with Takemura. I'm kind of happy to plod along but would like to see somewhere new as well.
Re: Cyberpunk 2077 [PC, PS4, XBone] - out September 17 2020
Jump in now mate, I started just after I finished the Evelyn arc and had no problem launching the DLC stuff right thenAnimalmother wrote: ↑Sat Oct 14, 2023 1:40 pmWhen is the best time to start Phantom Liberty? The Evelyn story arc has just concluded and I'm currently doing the parade float one with Takemura. I'm kind of happy to plod along but would like to see somewhere new as well.
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Re: Cyberpunk 2077 [PC, PS4, XBone] - out September 17 2020
Cheers mate, I might dip my toe in for a look. I'm 37 odd hours in now so should be good to go.
Re: Cyberpunk 2077 [PC, PS4, XBone] - out September 17 2020
And that's Cyberpunk finished (again). Phantom Liberty and 2.0 have turned it from a great game into something that for me rivals Witcher 3. I did every gig for every fixer, every side mission, took my time and savoured everything and after approximately 115 hours I'm genuinely sad for it to be over. It's rare that a game this long keeps me completely engaged with it right up to the final moments.
Absolute masterpiece.
Absolute masterpiece.