VR!

Steam, Deals & More.
User avatar
Snowy
Local
Posts: 2618
Joined: Fri Aug 10, 2018 6:57 am
Location: Ballhang

Re: VR!

Post by Snowy » Sat Dec 30, 2023 7:25 pm

Raid wrote:
Sat Dec 30, 2023 5:01 pm
It didn't occur to me until after our session that I'd started doing Cloud Strife's victory animation with my golf stick.

Image
Sort your terminology out, everyone knows it is called a golf pole!
RCHD wrote:Snowy is my favourite. He's a metal God.
08/10/2003 - 17/08/2018
10501 :-({|=

User avatar
Rusty
Posts: 863
Joined: Fri Aug 10, 2018 3:21 pm
Location: Plymouth, Devon

Re: VR!

Post by Rusty » Mon Jan 01, 2024 11:27 am

Raid wrote:
Fri Dec 29, 2023 6:16 pm

Out of interest, has anyone ever managed to purchase literally anything from the Meta store and have the transaction go through
Never had any payments go through on the headset. I've ways resorted to using the app on my tablet. Never wanted to retry stuff. I can just imagine buying the same game several times over.
-- To be completed at some point --

User avatar
Raid
Local
Posts: 5075
Joined: Fri Aug 10, 2018 9:07 am
Location: Keep of the Lead Lord

Re: VR!

Post by Raid » Mon Jan 01, 2024 1:13 pm

It's exactly the same in the app as it is in the headset, at least partially because I think the transaction happens in the app anyway.

There was some pretty big news for VR last night; the UEVR injector from Praydog was released, for free. It's a mod that adds VR capabilities to every Unreal Engine 4 or 5 game, at the engine level. It's apparently running perfectly with Robocop, that Aliens multiplayer shooter, and the new System Shock remake and Ready or Not apparently run fairly well in it. It has the capability to add motion-controls along with the head movement too, although by the sounds of it this needs more effort. It's all open-source, and while it's not exactly plug and play for every title, there's a GUI and the expectation is that users will share their saved profiles for popular titles.

https://beastsaber.notion.site/beastsab ... 62411a930e

It's not something I'm planning on leaping straight into, I don't have the patience to tinker with this stuff, but I'll absolutely be paying attention to which titles work best with it.

User avatar
Rusty
Posts: 863
Joined: Fri Aug 10, 2018 3:21 pm
Location: Plymouth, Devon

Re: VR!

Post by Rusty » Mon Jan 01, 2024 11:07 pm

As long as it looks better than the stuff that paid mod that injected into games.
Can't wait to check out the list of games to see what ones I have.
-- To be completed at some point --

User avatar
Snowy
Local
Posts: 2618
Joined: Fri Aug 10, 2018 6:57 am
Location: Ballhang

Re: VR!

Post by Snowy » Tue Jan 16, 2024 4:43 pm

Rusty wrote:
Mon Jan 01, 2024 11:27 am
Raid wrote:
Fri Dec 29, 2023 6:16 pm

Out of interest, has anyone ever managed to purchase literally anything from the Meta store and have the transaction go through
Never had any payments go through on the headset. I've ways resorted to using the app on my tablet. Never wanted to retry stuff. I can just imagine buying the same game several times over.
It works every time for me - bizarre.
RCHD wrote:Snowy is my favourite. He's a metal God.
08/10/2003 - 17/08/2018
10501 :-({|=

User avatar
Wrathbone
Local
Posts: 3880
Joined: Fri Aug 10, 2018 6:08 am

Re: VR!

Post by Wrathbone » Mon Sep 30, 2024 10:31 am

I've treated myself to a Meta Quest 3 for my birthday, which was luckily timed with the price drop. Hasn't arrived yet, but any tips for someone who's only lightly dabbled with VR in the past? A couple of specific things I'm curious about:

- Is it worth getting prescription lenses? I've read varying reports about using glasses with it.

- Is there any benefit to buying games directly for the Quest as opposed to connecting to Steam?

User avatar
Raid
Local
Posts: 5075
Joined: Fri Aug 10, 2018 9:07 am
Location: Keep of the Lead Lord

Re: VR!

Post by Raid » Mon Sep 30, 2024 10:41 am

- I've been using my standard glasses with my Quest 3 since I bought it, I've never had any issues. I'm not sure whether you've gone for the new 3S model (the least expensive model) or not, I can't speak for that one as I know it has entirely different lenses which may reduce the space inside.
- Convenience. While I think Steam VR works extremely well if you have a good wireless access point (I have a dedicated one, I'll look up the model if you're interested), you do occasionally need to jump through some hoops to get things working correctly. Obviously games running from a PC tend to look better than something running on the Quest's own hardware, but you'll often have to fiddle with settings to get them running smoothly, whereas Quest games just work. I think the Quest marketplace is reasonably priced for new titles (they tend to run somewhere between £15 and £30), but Humble tend to have some very well priced bundles that only redeem on Steam, so it's nice to have the hardware to support both options.

User avatar
Wrathbone
Local
Posts: 3880
Joined: Fri Aug 10, 2018 6:08 am

Re: VR!

Post by Wrathbone » Mon Sep 30, 2024 10:59 am

Interesting, cheers. I’ve gone for the 3 rather than the 3S, so hopefully my glasses should be fine. And the Wi-Fi around my house is pretty solid (it’s a small house with thin internal walls) so I’m not anticipating any issues around that, though I’ll be using it right next to my PC if I do need to go wired.

Quite looking forward to trying the medieval combat game Ian Higton played a while back and had me in hysterics, which I’m guessing is on the Meta store.

User avatar
Raid
Local
Posts: 5075
Joined: Fri Aug 10, 2018 9:07 am
Location: Keep of the Lead Lord

Re: VR!

Post by Raid » Mon Sep 30, 2024 11:39 am

It's not just a question of signal strength when it comes to wireless VR streaming, it's bandwidth. You really want a Wifi 6 access point or better, connected via cable to your router, that no other devices are trying to use at the time. My BT Home Hub just doesn't work for this, and games became a juddering mess. On the Netgear WAX202-100EUS I bought specifically for it, they may as well be running on the headset, there's no noticeable latency or framerate limitations. It looks like that model may have been superceded.

Post Reply