MÖRK BORG: Anyone up for a game?
Re: MÖRK BORG: Anyone up for a game?
do we need different die then for this? I didn't realise there were more than one used, my bad.
D12 gives me a 12.
D12 gives me a 12.
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Re: MÖRK BORG: Anyone up for a game?
Yeah, anytime there's a d before a number that indicates how many sides are needed, so d6 = usual 'Monopoly' die, d12 = 12-sided die, d20 = 20-sided die etc
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Re: MÖRK BORG: Anyone up for a game?
Tests in the actual adventure are always made on a d20, but certain special rolls to generate content are done on all manner of dice, ranging from a d2 to a d100.
Just waiting for Snowy's star sign now, then we'll be good to start the adventure!
Does Snowy only come on the forum once per evening? ¬_¬
(yes, yes, I know I've been gone for five years...look who's talking, etc. etc.)
Just waiting for Snowy's star sign now, then we'll be good to start the adventure!
Does Snowy only come on the forum once per evening? ¬_¬
(yes, yes, I know I've been gone for five years...look who's talking, etc. etc.)
"Animalmother" wrote:Violence is often the best solution.
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Re: MÖRK BORG: Anyone up for a game?
I think the most useful function of the chewing tobacco will be to stop G-D-T-S from giggling!
"Animalmother" wrote:Violence is often the best solution.
Re: MÖRK BORG: Anyone up for a game?
Snowy is rather busy at the moment, apologies for both the delays incurred and lack of roleplay engagement. His star sign however involves the number 7. And if he doesn't stop referring to himself in the third person, he shall be forced to biff himself square in the plums.Stormbringer wrote: ↑Thu Jan 16, 2025 5:53 pmDoes Snowy only come on the forum once per evening? ¬_¬
(yes, yes, I know I've been gone for five years...look who's talking, etc. etc.)
08/10/2003 - 17/08/2018RCHD wrote:Snowy is my favourite. He's a metal God.
10501
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Re: MÖRK BORG: Anyone up for a game?
MARVELLOUS!!! In which case, here are the results:
(Snowy, take note: the effect of your star sign has to be enacted prior to the adventure starting)
1. Lord Margar, the Wretched Royal
2. Malaiz, the Esoteric Hermit
3. Giant Dances the Sea, the Pale One
4. Fechr, the Fanged Deserter
5. Prügl, Sacrilegious Songbird
6. Grin, the Heretical Priest
(Snowy, take note: the effect of your star sign has to be enacted prior to the adventure starting)
1. Lord Margar, the Wretched Royal
- The Wanderer
- Once per day, you can speak with animals for d20 minutes (in addition to Barbarister)
2. Malaiz, the Esoteric Hermit
- The Foundling
- People tend to abandon you. Like your parents did.
3. Giant Dances the Sea, the Pale One
- The Betrayer
- The sign of the Betrayer compels you to strive for greatness. Most people believe the words you say. You can tell your ilk from the masses. The betrayed come back to haunt you.
4. Fechr, the Fanged Deserter
- The Priest
- Your voice commands respect. When you speak, everybody listens. Choose your words wisely. You'll always find shelter in churches and the like.
5. Prügl, Sacrilegious Songbird
- The Eastern Saint
- Short or long, you lead a blessed life. Once per day, you can heal one creature for d10 HP. People follow you unto death.
6. Grin, the Heretical Priest
- The Altar
- You were born on a celestial altar. Sacrifice promises rewards. Before the game begins, you may subtract points from your four Abilities and add the subtracted points to other abilities. For example: Strength +1 could be reduced to Strength 0 in order to make Presence +3 into Presence +4. No ability can ever become greater than +6. You can subtract into the minuses as well, but no more than -3.
Last edited by Stormbringer on Thu Jan 16, 2025 9:16 pm, edited 1 time in total.
"Animalmother" wrote:Violence is often the best solution.
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Re: MÖRK BORG: Anyone up for a game?
WTF...Stormbringer wrote: ↑Thu Jan 16, 2025 6:46 pm2. Malaiz, the Esoteric Hermit
- The Foundling
- People tend to abandon you. Like your parents did.
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Re: MÖRK BORG: Anyone up for a game?
You're an amnesiac cave-dwelling hermit for a reason!
"Animalmother" wrote:Violence is often the best solution.
Re: MÖRK BORG: Anyone up for a game?
Like cat. Cat abandon Herrmitt. Ignore patches of fur on ground Fechr proclaims in a manner that demands you listen.
Re: MÖRK BORG: Anyone up for a game?
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Re: MÖRK BORG: Anyone up for a game?
There's also a monkey you could be harassing.
I pretty sure Scrotvm has fleas anyway, which he probably got from me.
I pretty sure Scrotvm has fleas anyway, which he probably got from me.
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Re: MÖRK BORG: Anyone up for a game?
Okay, I know I keep saying "one more thing", but can everyone roll for your Powers for today?
Just so we're clear, Powers are the number of times in a day you can read a magical scroll you own, or use an innate special ability that your character has.
The final score is d4 + your Presence stat. If you could let me know your final scores here, that'd be great.
Secondly, Animalmother, could you roll also a d100 to see if your PC dies today, due to the fragment of blade stuck inside him?
3-100 = you're fine
1-2 = you're dead
(I assume this unfortunate stabbing was part of your mysterious and troubled past that caused you to be a hermit living in a cave with no memories and parents that abandoned you)
Just so we're clear, Powers are the number of times in a day you can read a magical scroll you own, or use an innate special ability that your character has.
The final score is d4 + your Presence stat. If you could let me know your final scores here, that'd be great.
Secondly, Animalmother, could you roll also a d100 to see if your PC dies today, due to the fragment of blade stuck inside him?
3-100 = you're fine
1-2 = you're dead
(I assume this unfortunate stabbing was part of your mysterious and troubled past that caused you to be a hermit living in a cave with no memories and parents that abandoned you)
"Animalmother" wrote:Violence is often the best solution.
Re: MÖRK BORG: Anyone up for a game?
4 (total, 3 on the roll +1 presence)
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Re: MÖRK BORG: Anyone up for a game?
2 (rolled 3, -1 presence).
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Re: MÖRK BORG: Anyone up for a game?
3
Fucking hell...
Fucking hell...