Scene II: Horsehead Ranch
- Stormbringer
- Rad Dad
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Re: Frontier Scum, Scene II: Horsehead Ranch
And so it is that our party of four saddles up and rides back to Palace to spend their ill-gotten loot...the fires of Horsehead Ranch blazing behind them.
You've wiped out the Loudmouth Gang, the Rodeo Clown Gang, and you've killed all that remains of the official Law in Palace, tightening the Redrum Boys' control of the city.
Once you're back in Palace, you cash in the rewards for the leaders of the Loudmouth Gang and make $600 (580 + bonuses for the remainder of their men), which you split between Cumflutter, Scotum and Pains for $200 each.
Each of you now has between $300-$330.
You also find that the chequebook for the Miser family's bank account was closed down years ago, and is good for nothing.
You're now free to go shopping again, before the plot moves on!
Here's the buy/sell list:
General Store:
Lockpicks - 5s
Bar of soap - 1s
Bedroll - 3s
Blanket - 2s
Candles (x4) - 1s
Canteen (1 day water/4 drinks) - 2s
Chewing tobacco (20 uses) - 1s
Cigarettes (x20) - 1s
Lantern - 5s
Lantern oil (6 hours) - 3s
Matches (x20) - 1s
Rope (30 ft.) - 3s
Tent, small (2 people) - 8s
Tent, big (4 people) - 16s
Health and Medicine
Laudanum (heal d4 HP, 4 uses) - 10s
Injury kit (back to 0 HP + Wits, 4 uses) - 10s
Doctor’s bag (heal d6 + Wits HP, 6 uses) - 20s
Gin pills (heal d4 HP when Drunk, 8 uses) - 10s
Healthful bitters (heal d4 + cures Miserable on 3+, 1 use) - 6s
Opium tincture (heal d10 HP, DR18 Grit or deep sleep, 4 uses) - 10s
Animals and Transport
Chicken - 1s
Mutt - 3s
Pig - 6s
Sheep - 8s
Cow - 12s
Wild Horse - 10s
Bicycle - 30s
Wheelbarrow - 10s
Buggy (1 horse) - 30s
Cart (1+ horse) - 45s
Wagon (2+ horses) - 90s
Carriage (4+ horses) - 180s
Canvas Canoe (foldable) - 12s
Horses
Nag - 5s
Donkey - 15s
Mule - 40s
Riding Horse - 80s
Draft Horse - 80s
Race Horse - 160s
(Since all your mounts are stolen, you can sell them back to the horse-dealer at 25% of their worth)
Guns Guns Guns
Pocket pistol (d6) - 10s
Revolver (d6*) - 15s
Rat rifle (d4*) - 10s
Repeater rifle (d6*) - 30s
Hunting rifle (d8) - 20s
Long rifle (d10) - 60s
Sawed-off shotgun (d4/2d4) - 10s
Double-barreled shotgun (d6/2d6) - 20s
Bow (d6) - 8s
Throwing knives (d4*, 1 slot) - 5s
Fire bottle (d4*) - 6s
Stick of dynamite (d4*+4) -12s
Weapons with a * symbol on their dice type mean if you roll max damage you roll again and add the the damage to the previous roll.
Ammo
Pistol slugs - 5s (per 'slot')
Rifle rounds - 5s (per 'slot')
Shotgun shells - 5s (per 'slot')
Arrows - 5s (per 'slot')
Protective equipment
Hat (lose to ignore all damage once) - 10s
Furs/Armor/Thick coat (-1 damage) - 10s
Shield (-1 damage) - 5s[/quote]
YOU HAVE ALSO UNLOCKED the Scumslinger's Arsenal: premium guns for premium prices
(though you can't afford everything on this list, unless you pool your resources)
Slaughterhouse & Co. "Hexaton Hogender" Heavy Revolver (d8*) - 300s [loses ammo on a roll of 1–2]
Sharpshooter Brand Model '66 “Cloudcutter” Long Rifle (d10) - 600s [check Wits instead of Slick when making tough shots at range]
Slackarms Clam-Trap Model Revolver with shell receiver (d6*) - 400s [can fire shotgun shells for +d4 damage]
Pump-Action Shotgun (d8*) - 360s
Gun Oil & Powder Company “Dead Ringer” Pocket Pistol (d6*) - 200s [loses ammo on a roll of 1–2]
Bingham Ranch "Minotaur" Sawed-Off Shotgun with integrated hatchet (d4/2d4 with both barrels, d6* melee) - 199s [usable as heavy one-handed melee weapon]
Armoire Ceremonius "Glorybound" Hunting Rifle (d8 ranged, d8* melee two-handed, d6* melee one-handed detached bayonet) - 400s
Sharpshooter Brand "Long Star" Repeater Rifle (d6*) - 250s [check Wits instead of Slick when making tough shots at range]
Dalliance Dynamite Co. "The Duke of Death" Deluxe Explosives Thrower (d4*+4) - 777s [hurts adjacent targets, always loses ammo regardless of roll
Grenades for "Duke of Death" - 120s [6 in a box]
You've wiped out the Loudmouth Gang, the Rodeo Clown Gang, and you've killed all that remains of the official Law in Palace, tightening the Redrum Boys' control of the city.
Once you're back in Palace, you cash in the rewards for the leaders of the Loudmouth Gang and make $600 (580 + bonuses for the remainder of their men), which you split between Cumflutter, Scotum and Pains for $200 each.
Each of you now has between $300-$330.
You also find that the chequebook for the Miser family's bank account was closed down years ago, and is good for nothing.
You're now free to go shopping again, before the plot moves on!
Here's the buy/sell list:
General Store:
Lockpicks - 5s
Bar of soap - 1s
Bedroll - 3s
Blanket - 2s
Candles (x4) - 1s
Canteen (1 day water/4 drinks) - 2s
Chewing tobacco (20 uses) - 1s
Cigarettes (x20) - 1s
Lantern - 5s
Lantern oil (6 hours) - 3s
Matches (x20) - 1s
Rope (30 ft.) - 3s
Tent, small (2 people) - 8s
Tent, big (4 people) - 16s
Health and Medicine
Laudanum (heal d4 HP, 4 uses) - 10s
Injury kit (back to 0 HP + Wits, 4 uses) - 10s
Doctor’s bag (heal d6 + Wits HP, 6 uses) - 20s
Gin pills (heal d4 HP when Drunk, 8 uses) - 10s
Healthful bitters (heal d4 + cures Miserable on 3+, 1 use) - 6s
Opium tincture (heal d10 HP, DR18 Grit or deep sleep, 4 uses) - 10s
Animals and Transport
Chicken - 1s
Mutt - 3s
Pig - 6s
Sheep - 8s
Cow - 12s
Wild Horse - 10s
Bicycle - 30s
Wheelbarrow - 10s
Buggy (1 horse) - 30s
Cart (1+ horse) - 45s
Wagon (2+ horses) - 90s
Carriage (4+ horses) - 180s
Canvas Canoe (foldable) - 12s
Horses
Nag - 5s
Donkey - 15s
Mule - 40s
Riding Horse - 80s
Draft Horse - 80s
Race Horse - 160s
(Since all your mounts are stolen, you can sell them back to the horse-dealer at 25% of their worth)
Guns Guns Guns
Pocket pistol (d6) - 10s
Revolver (d6*) - 15s
Rat rifle (d4*) - 10s
Repeater rifle (d6*) - 30s
Hunting rifle (d8) - 20s
Long rifle (d10) - 60s
Sawed-off shotgun (d4/2d4) - 10s
Double-barreled shotgun (d6/2d6) - 20s
Bow (d6) - 8s
Throwing knives (d4*, 1 slot) - 5s
Fire bottle (d4*) - 6s
Stick of dynamite (d4*+4) -12s
Weapons with a * symbol on their dice type mean if you roll max damage you roll again and add the the damage to the previous roll.
Ammo
Pistol slugs - 5s (per 'slot')
Rifle rounds - 5s (per 'slot')
Shotgun shells - 5s (per 'slot')
Arrows - 5s (per 'slot')
Protective equipment
Hat (lose to ignore all damage once) - 10s
Furs/Armor/Thick coat (-1 damage) - 10s
Shield (-1 damage) - 5s[/quote]
YOU HAVE ALSO UNLOCKED the Scumslinger's Arsenal: premium guns for premium prices
(though you can't afford everything on this list, unless you pool your resources)
Slaughterhouse & Co. "Hexaton Hogender" Heavy Revolver (d8*) - 300s [loses ammo on a roll of 1–2]
Sharpshooter Brand Model '66 “Cloudcutter” Long Rifle (d10) - 600s [check Wits instead of Slick when making tough shots at range]
Slackarms Clam-Trap Model Revolver with shell receiver (d6*) - 400s [can fire shotgun shells for +d4 damage]
Pump-Action Shotgun (d8*) - 360s
Gun Oil & Powder Company “Dead Ringer” Pocket Pistol (d6*) - 200s [loses ammo on a roll of 1–2]
Bingham Ranch "Minotaur" Sawed-Off Shotgun with integrated hatchet (d4/2d4 with both barrels, d6* melee) - 199s [usable as heavy one-handed melee weapon]
Armoire Ceremonius "Glorybound" Hunting Rifle (d8 ranged, d8* melee two-handed, d6* melee one-handed detached bayonet) - 400s
Sharpshooter Brand "Long Star" Repeater Rifle (d6*) - 250s [check Wits instead of Slick when making tough shots at range]
Dalliance Dynamite Co. "The Duke of Death" Deluxe Explosives Thrower (d4*+4) - 777s [hurts adjacent targets, always loses ammo regardless of roll
Grenades for "Duke of Death" - 120s [6 in a box]
My fire is more than can be made with forests,
My state more base than are the basest valleys;
I wish no evenings more to see, each evening;
Shamed, I hate myself in sight of mountains,
And stop mine ears, lest I grow mad with music.
My state more base than are the basest valleys;
I wish no evenings more to see, each evening;
Shamed, I hate myself in sight of mountains,
And stop mine ears, lest I grow mad with music.
Re: Frontier Scum, Scene II: Horsehead Ranch
How much can I sell the gold statue for?
I have a Youtube channel now! https://www.youtube.com/channel/UC6kVsr ... Q/featured
- Stormbringer
- Rad Dad
- Posts: 2979
- Joined: Fri Aug 10, 2018 9:57 am
- Location: Hyperborea
Re: Frontier Scum, Scene II: Horsehead Ranch
Roll me 3d6. The result you get in sequential order is the amount in silver, e.g. 314
My fire is more than can be made with forests,
My state more base than are the basest valleys;
I wish no evenings more to see, each evening;
Shamed, I hate myself in sight of mountains,
And stop mine ears, lest I grow mad with music.
My state more base than are the basest valleys;
I wish no evenings more to see, each evening;
Shamed, I hate myself in sight of mountains,
And stop mine ears, lest I grow mad with music.
Re: Frontier Scum, Scene II: Horsehead Ranch
Worth pointing out that when the party returns to their horses with Scrancher in their company and he sees Roach's chicken tied up with the horses, he shoots it with his revolver.
I'm assuming Scrancher does not partake of any of this bounty and so is still broke?
I'm assuming Scrancher does not partake of any of this bounty and so is still broke?
- Stormbringer
- Rad Dad
- Posts: 2979
- Joined: Fri Aug 10, 2018 9:57 am
- Location: Hyperborea
Re: Frontier Scum, Scene II: Horsehead Ranch
Does he also shoot Roach's mule (or whatever it was)?
My fire is more than can be made with forests,
My state more base than are the basest valleys;
I wish no evenings more to see, each evening;
Shamed, I hate myself in sight of mountains,
And stop mine ears, lest I grow mad with music.
My state more base than are the basest valleys;
I wish no evenings more to see, each evening;
Shamed, I hate myself in sight of mountains,
And stop mine ears, lest I grow mad with music.
Re: Frontier Scum, Scene II: Horsehead Ranch
No he'll take the mule back and sell it at the shop to make some of his money back.
- Stormbringer
- Rad Dad
- Posts: 2979
- Joined: Fri Aug 10, 2018 9:57 am
- Location: Hyperborea
Re: Frontier Scum, Scene II: Horsehead Ranch
Ah, it's actually a Riding Horse, so you get 20 silver for it.
It's Scrancher who has a mule!
It's Scrancher who has a mule!
My fire is more than can be made with forests,
My state more base than are the basest valleys;
I wish no evenings more to see, each evening;
Shamed, I hate myself in sight of mountains,
And stop mine ears, lest I grow mad with music.
My state more base than are the basest valleys;
I wish no evenings more to see, each evening;
Shamed, I hate myself in sight of mountains,
And stop mine ears, lest I grow mad with music.
Re: Frontier Scum, Scene II: Horsehead Ranch
Scrancher will spend his 20s on some Laudanum, lockpicks, cigarettes and matches.
- Stormbringer
- Rad Dad
- Posts: 2979
- Joined: Fri Aug 10, 2018 9:57 am
- Location: Hyperborea
Re: Frontier Scum, Scene II: Horsehead Ranch
That leaves you with 14 still, if you'd like to spend that too?
My fire is more than can be made with forests,
My state more base than are the basest valleys;
I wish no evenings more to see, each evening;
Shamed, I hate myself in sight of mountains,
And stop mine ears, lest I grow mad with music.
My state more base than are the basest valleys;
I wish no evenings more to see, each evening;
Shamed, I hate myself in sight of mountains,
And stop mine ears, lest I grow mad with music.
Re: Frontier Scum, Scene II: Horsehead Ranch
Actually, I will buy another coat to reduce damage and leave it at that.
- Animalmother
- Local
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Re: Frontier Scum, Scene II: Horsehead Ranch
The party return to saloon in Palace for a well earned drink. Cumflutter excuses himself mentioning that he needed to see a man about a hog. He returned shortly accompanied by a brown coloured pig with a prominent tuft of hair running from his head to his tail. The hog also had a pair of unfeasibly large testicles which slapped from side to side with a fleshy twack whenever he moved, which was constantly.
"Christ almighty Cumflutter, that pair of balls you bought looks like they got a hog attached to em!"
"Gentlemen, this is Rufus. He seems to be of a sweet disposition and wip smart, for a hog".
Cumflutter purchased a pig with massive plums for $6.
"Christ almighty Cumflutter, that pair of balls you bought looks like they got a hog attached to em!"
"Gentlemen, this is Rufus. He seems to be of a sweet disposition and wip smart, for a hog".
Cumflutter purchased a pig with massive plums for $6.
- Stormbringer
- Rad Dad
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Re: Frontier Scum, Scene II: Horsehead Ranch
Okay. I've also had you sell Roach's bed-roll and blanket and I've added up the numbers properly.
After buying the coat, you're now at 12 silver remaining.
My fire is more than can be made with forests,
My state more base than are the basest valleys;
I wish no evenings more to see, each evening;
Shamed, I hate myself in sight of mountains,
And stop mine ears, lest I grow mad with music.
My state more base than are the basest valleys;
I wish no evenings more to see, each evening;
Shamed, I hate myself in sight of mountains,
And stop mine ears, lest I grow mad with music.
- Stormbringer
- Rad Dad
- Posts: 2979
- Joined: Fri Aug 10, 2018 9:57 am
- Location: Hyperborea
Re: Frontier Scum, Scene II: Horsehead Ranch
Okay Cumflutter, after purchasing a pig with huge testicles, you have $323 remaining.Animalmother wrote: ↑Tue Jun 03, 2025 10:40 pmThe party return to saloon in Palace for a well earned drink. Cumflutter excuses himself mentioning that he needed to see a man about a hog. He returned shortly accompanied by a brown coloured pig with a prominent tuft of hair running from his head to his tail. The hog also had a pair of unfeasibly large testicles which slapped from side to side with a fleshy twack whenever he moved, which was constantly.
"Christ almighty Cumflutter, that pair of balls you bought looks like they got a hog attached to em!"
"Gentlemen, this is Rufus. He seems to be of a sweet disposition and wip smart, for a hog".
Cumflutter purchased a pig with massive plums for $6.
P.S. You can sell that Pewter figurine for d666 silver. That means, roll 3d6 and take the numbers in a sequence as the value, e.g. 253.
My fire is more than can be made with forests,
My state more base than are the basest valleys;
I wish no evenings more to see, each evening;
Shamed, I hate myself in sight of mountains,
And stop mine ears, lest I grow mad with music.
My state more base than are the basest valleys;
I wish no evenings more to see, each evening;
Shamed, I hate myself in sight of mountains,
And stop mine ears, lest I grow mad with music.
- Stormbringer
- Rad Dad
- Posts: 2979
- Joined: Fri Aug 10, 2018 9:57 am
- Location: Hyperborea
Re: Frontier Scum, Scene II: Horsehead Ranch
Sure you don't want some more rifle ammo or something?Stormbringer wrote: ↑Tue Jun 03, 2025 10:45 pmOkay. I've also had you sell Roach's bed-roll and blanket and I've added up the numbers properly.
After buying the coat, you're now at 12 silver remaining.
My fire is more than can be made with forests,
My state more base than are the basest valleys;
I wish no evenings more to see, each evening;
Shamed, I hate myself in sight of mountains,
And stop mine ears, lest I grow mad with music.
My state more base than are the basest valleys;
I wish no evenings more to see, each evening;
Shamed, I hate myself in sight of mountains,
And stop mine ears, lest I grow mad with music.
- Animalmother
- Local
- Posts: 3998
- Joined: Fri Aug 10, 2018 3:44 pm
Re: Frontier Scum, Scene II: Horsehead Ranch
3 1 4..that seems like a silly amount of cash for a statue.
I need rifle ammo as well.
I need rifle ammo as well.