S.T.A.L.K.E.R. 2

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Animalmother
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Re: S.T.A.L.K.E.R. 2

Post by Animalmother » Sat Dec 21, 2024 10:56 am

The game lags like a mofo after an emission storm. Anyone else having a problem with completed side missions still coming up as not done on the map?

I returned to the first town yesterday to see if they had any useful attachments...
Spoiler
the town was trashed and the shopkeeper, barman and tech had all been executed. I love when games have the world change because of your actions
I found some random guy (with a Brummie accent..) asking for help testing emitters. Got bum rushed by several bloodsuckers and my trusty shotgun decided to start jamming. In fact the whole excursion around the opening area resulted in my guns and armour getting trashed. Expensive little outing.

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Re: S.T.A.L.K.E.R. 2

Post by Snowy » Sat Dec 21, 2024 12:42 pm

ManBearSquid wrote:
Sat Dec 21, 2024 10:48 am
Have you removed your a-life mod now, Ian?

I've given the game a break for now.
No not touched anything I dropped into the game folder. No idea if it affects anything, but since the patch the Zone is a lot less empty.
RCHD wrote:Snowy is my favourite. He's a metal God.
08/10/2003 - 17/08/2018
10501 :-({|=

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Animalmother
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Re: S.T.A.L.K.E.R. 2

Post by Animalmother » Mon Dec 23, 2024 11:10 am

Entered the Red Forest area, it's full of trench systems and zombies. I might be reading too much into it but that seems like a less than subtle dig at the Russian's who decided it was a good idea to dig trenches in one of the most radioactive places on the planet.

Also finally managed to kill a poltergeist, I hate these asreholes. That just leaves the pseudogiant and I think I've killed one of everything.

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eny
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Re: S.T.A.L.K.E.R. 2

Post by eny » Mon Dec 23, 2024 12:54 pm

As far as I know, it is just the Chimera I haven't killed yet...had a few Bayun which I thought weren't in the game, poltergeists I face tank with a shotty now — keeping them engaged stops them building their throw. Managed to get The Weird Bolt yesterday, my god that took sooo long, I hate parkour puzzles....


Patch 1.1.3 is live, btw

https://store.steampowered.com/news/app ... 0617690996
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Animalmother
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Re: S.T.A.L.K.E.R. 2

Post by Animalmother » Tue Dec 31, 2024 11:45 am

Played it last night for the first time in a week. 20 minutes in I got bum rushed by a pair of bloodsuckers, said fuck this and turned it off. Might have overdone it on the first few weeks of release.

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Re: S.T.A.L.K.E.R. 2

Post by Snowy » Wed Jan 01, 2025 11:14 am

I have played it less of late. I will go back to it as am about to open up a new area, but having a break at the moment.
RCHD wrote:Snowy is my favourite. He's a metal God.
08/10/2003 - 17/08/2018
10501 :-({|=

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Animalmother
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Re: S.T.A.L.K.E.R. 2

Post by Animalmother » Sun Jan 05, 2025 7:24 pm

Playing again.

Jesus Fucking Christ....
Spoiler
the rooftop fight with Faust
I just quit again out of frustration :x

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Re: S.T.A.L.K.E.R. 2

Post by eny » Sun Jan 05, 2025 8:00 pm

Yup, that was infuriating beyond belief...I confess, I no-clipped to somewhere higher, just to get the fucking thing done. I am just after that, needed a break from the game for a bit.
Everything on the internet is 100% true.

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Re: S.T.A.L.K.E.R. 2

Post by Animalmother » Tue Jan 07, 2025 8:33 pm

Got through it after reading how, was surprisingly quick then. My armour is now destroyed and my weapons wreaked, all of which will cost more money than I have to repair :?

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