Sly Boots wrote: ↑Wed Jan 29, 2025 9:22 am
Giant will make an improvised torch in the suggested manner.
Doing this, you're able to explore around the jail outside the cell.
It is quiet, dark, cold and damp, and empty of life except for the rats which scurry about in the shadows cast by your torch.
There are six cells (yours is the north-eastern cell): all are empty, save one: a corpse lies in the central south cell.
A flight of steps leads upward to the west, at the end of the hallway.
I also feel it is my duty as your GM to remind you that there's another dagger lying on the floor of the cell in which you left: it came from the skeleton which Giant Dances the Sea destroyed with Wemut's oil-lamp.