"Thank you, sir!"
He walks away, straight eastward, toward the gate of the ranch.
I certainly do.Stormbringer wrote: ↑Sun May 25, 2025 7:45 amDo you also wish to search the bodies of all four other dead bounty hunters in the hallway and latrine?
Each of them has a rusty revolver (containing ammunition) and a rusty razor-blade. They also have, collectively: a safety pin, a photograph of them and a loved one (dressed in their finest), a letter with loving wishes from a family member, and a deck of well-used playing cards. Take what you will and divvy it up as you seem fit, remembering that you can only carry ten items in your pockets, three on your belt, and three on your back.Wrathbone wrote: ↑Sun May 25, 2025 8:24 amI certainly do.Stormbringer wrote: ↑Sun May 25, 2025 7:45 amDo you also wish to search the bodies of all four other dead bounty hunters in the hallway and latrine?
All right, state your desired product(s) and roll 2d20 for WITS.
Sounds good. I'll tip out my previous mixture and refill it here. I rolled a 3 on the d8Stormbringer wrote: ↑Sun May 25, 2025 2:05 pmHere's some ideas for beneficial conconctions I just made up:
d8 roll:
1. Scotum's Sobering Salts (cures Drunkenness; you have one of these already)
2. True Grit (boosts Grit by +d4)
3. Quick-Slick (boosts Slick by +d4)
4. Brain-Gain (boosts Wits by +d4)
5. Liquid Luck (boosts Luck by +d4)
6. Ace in a Bottle (immediately gain another Ace)
7. Doc's Anti-Tox (cures poison/venom)
8. Übermensch (all tests made with 2d20)
All of these effects last until you reach 0HP (triggering a Death Check), then you revert back to your previous state.
You also require some kind of container to mix these in.
Doc already threw away a bottle of laudanum (as a makeshift firebomb)...you have your water canteen (currently containing 1 does of laudanum, I think?) or your bottle of SSS that you made prior to the game starting (mixed in an empty bottle of whiskey you found in an outhouse).